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St. Winefride's Catholic Primary School

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Computing

Our Computing curriculum covers the following five areas:

Online Safety


Online Safety is integral to all of our children’s experiences with technology and at St Winefride’s, it is of the utmost importance. Both in discrete lessons and regularly throughout the year, children learn about how to stay safe online and the risks associated with using the internet. We hold an annual Online Safety Day, in line with National Safer Internet Day alongside other days to supplement this. Children take part in workshops on Cyberbullying and Online Safety and participate in the Google Be Internet Legends sessions. This is further supplemented by our SCARF programme which supports our Computing curriculum and teaches the children how to stay safe online. There are many websites that you can access at home to help keep up to date with changes online and keep safe: https://www.saferinternet.org.uk/  National Online Safety https://www.childnet.com/ .

Computer Science

Computer Science, also known as Programming, forms a large part of our curriculum, focusing on the design and development of a range of digital systems whilst also understanding networks, programming and computer systems. Children start off in our EYFS with staff introducing computational thinking focused around the following concepts:

• Logic

• Algorithms

• Decomposition

• Patterns

• Abstraction

• Evaluation

Children have the opportunity to explore these through tinkering, experimentation, creating, working with others and debugging. The following concepts are taught and developed comprehensively throughout school as part of our curriculum:

• Programming

• Repetition

• Sequence

• Selection • Variables

• Computer Networks

• Internet Services

• Computer Systems

• Inputs

• Outputs

• Control

• Data

• Simulation

• Search Technologies

• HTML

Children use a range of different programs to apply their knowledge and skills. They learn how to create, edit and test algorithms which instruct physical devices such as Beebots and Micro:Bits as well as online avatars to complete certain tasks. We use programs such as Scratch Jr, Scratch, 2Code (part of Purple Mash) as well as supplementing with programs from Hour of Code and other sources.

Data Handling


Data Handling links with and supports both our Maths and Science curriculum. Children learn how to collect data both offline and online in a range of forms. They then retrieve and organise data, from displaying data on a simple graph to a branching database or spreadsheet to abstract information from it. Children use and explore a range of databases and spreadsheets online to ensure the children have real-life experience of data and information handling as well as creating their own via Google Sheets, Purple Mash and other online programs.

Media


Through the Media strand, children develop a range of Computing skills that they can apply across the curriculum and in a range of contexts:

1. Understanding how to use the keyboard effectively and computer shortcuts to both create documents and design them for specific audiences and purposes.

2. Capturing images and creating images through taking photos, painting and creating digital images and then progressing to editing images.

3. Capturing audio through to creating their own compositions including spoken word and music. Children also learn how to combine and edit audio compositions to include multi track pieces.

4. Capturing video to create original films, understanding film composition and techniques to creating their own stop motion animation and video editing.

5. Creating effective digital presentations, learning about basic design to designing presentations for specific purposes and audiences.

6. 2D design

7. 3D design

Children use a range of programs to learn and apply these skills such as Google Docs, Google Slides, Google Sheets, Purple Mash and Canva to create documents linked to the topics covered in our foundation subjects. The children also make use of a range of online media programs and software such as I Can Animate, Bandlab, Tinkercad and Apple media products such as I Movie, GarageBand and Clips.

Digital Literacy


At St Winefride’s, we want our children to be equipped with skills to navigate the ever changing technological world. Across school, our digital literacy strand focuses on the following areas:

1. Online reputation

2. Managing online information

3. Health, wellbeing and lifestyle

4. Copyright and ownership

These areas help our children to become confident and competent digital citizens in navigating the online and digital world. They take part in many discussions and creative activities to explore and address big issues surrounding technology. Children take photos and videos of their learning and add to their digital learning portfolio through Seesaw and access their Google Classroom to complete online assignments and access learning materials.

Our Vision

In line with the National Curriculum for Computing, our aim is to provide a highquality computing education, which equips children to use computational thinking and creativity to understand and change the world.

Key stage 1 Pupils should be taught to:

Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

Create and debug simple programs

Use logical reasoning to predict the behaviour of simple programs

Use technology purposefully to create, organise, store, manipulate and retrieve digital content

Recognise common uses of information technology beyond school

Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

 

Key stage 2 Pupils should be taught to:

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

 

 

Key Documents

Computing Intent

National Curriculum    

EYFS Objective

Long Term PlanProgression of Computing vocabulary Year 1- Year 6

Catch-up Plan

 

Please see a gallery of pictures below of ICT in action within school

Computing

Digital Leaders

We have recently appointed our new team of Digital Leaders!  

Their applications were fantastic and Mrs Donlon was incredibly impressed by their enthusiasm, knowledge and dedication to the role.  They have just launched their first competition.  Please keep checking back for further updates from our team